![]() But even then game brightness was usually one of the few options that actually made it through the porting process.ĮDIT: I have made it through the demo and I am even more shocked at how the medium shadow setting made the game MUCH more playable.īut I'll be honest, even though my first experience with Shock1 was through the Enhanced Edition last year (no nostalgia goggles for me) I will have a hard time convincing anyone who has never played Shock1 before to play this Remake instead of the far better Enhanced Edition which they could pick up for much cheaper and plays really nicely compared to the old original version. I have never heard of such a thing before unless a game was a terrible console port that didn't offer any options whatsoever. View Distance - High I'm actually surprised and shocked to hear the game's brightness is controlled by the shadow quality setting instead of being its own setting. And just in case it isn't just this setting but a mixture of settings achieving this effect, here are the other Adv. ![]() This greatly brightens up everything, including near pitch-black areas. J の投稿を引用:Try turning Shadow Quality under Adv.
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